Seems that part of the culture that makes up Second Life residents is the desire to rage against the machine, and turn your back on corporate marketing:
Now, brands are creating experiences in remote locations in SL, away from Second Life residents. There are huge congregations gathering in clubs and fairs in Second life and these places remain unsponsored. Meanwhile everyone and their dog is setting up a translation of their real world bricks and mortar experience in places where there is no footfall.
What most of these companies who are trying to recreate the shopping atmosphere you can find at your local mall are failing to realize, is that this is the experience most Second Life residents want to have. <- WARNING: That link is highly not safe for work. The company that has the best chance of being accepted in Second Life seems to be Radio Shack, especially if they allow you to order components necessary for teledildonics from the client interface.
I think the real question here is, "Did you just say 'bunny in a ball-gag'?"