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How IGE's RMT empire crumbled
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In an interesting random forum post, some guy on the internet had this to say about how IGE found itself at the bottom of the pile of slime that are RMT companies:

IGE, a leading services provider to the MMOG community, best known for its virtual item exchange services and its interesting M&A stories, used to be the dominated player in the RMT market. Like IBM in the computer hardware and service industries back to early 90's, IGE had almost 60 percent RMT market share and its monthly revenue ever reached $9 Million in 2006, more than the combination of the latter comers such as Thsale.com, Swagvault.com and Itemrate.com.

However, things have changed since 2007. For the managing problem and its historical debt issues, IGE started to quickly lose its market share in RMT market. There have been many lawsuits against IGE and its management team. Somehow they stopped paying millions of dollars in virtual items payments to their suppliers after receiving the virtual goods since February, 2007. As a result, many suppliers had to wait at IGE's Shanghai office everyday asking for the money they deserved.

Since then, the new IGE could never gain the trusts back from their suppliers and customers. Its Shanghai office was shut down in a few months and its Chinese website (the major channel to get suppliers and their virtual currency and items) was removed thereafter.

I'm not sure how much of this is actually true, since the post author says that IGE was sold to Atlas. I'm having trouble finding anything on a company formed by former Affinity Media shareholders named Atlas. Unless Mark Salyer Consulting changed names maybe?

Still, not paying your suppliers when you are a wholesaler is not good business, no matter what you are selling.